Work Experience
Experience Designer Intern

Chubb Insurance
Summer 2025
Led discovery interview and analysis (20+) for legacy application redesign, informing user needs and user-centered project roadmap to ensure successful platform adoption by company executives
Developed and ideated mockups for MVP redesign of B2B commercial insurance client/underwriter interface, providing first-pass prototypes for essential daily communication and design collaboration with underwriter clients

Figma

UserZoom
UIUX Designer Intern
Infosys
Summer 2024
Led UIUX design for AI-assisted repair app (Hololens) for aircraft Maintenance, Repair, and Overhaul (MRO) industry enabling working product demo for company stakeholders and outside clients
Coded front-end AR app (Unity, C#) with engineering team to create client-facing interface with custom RAG AI backend (Python), communicating end-product use case
Presented product demo to internal stakeholders (Infosys Center for Emerging Technology Solutions) and potential partner company establishing relationship for future business collaboration

Unity

C#
Adobe XD

Miro

Microsoft Hololens
Front-End Developer / UIUX Design Lead

NASA SUITS
Fall 2022 - May 2025
2023-2025:Front-end software development for NASA Spacesuit User Interface Technologies for Students (SUITS) AR interface national university competition team (Unity, C#, React JS), enforcing accurate communication between design and development team.
2022-2023: Directed UIUX design for Rover Command subsystem of product including ideation, user interviews and hand-off to developers.

Unity

C#

Figma

Microsoft Hololens
Industrial Designer Intern

Neuraxis
June 2023 - May 2024
UI, UX (Adobe XD) & industrial design (Solidworks) prototyping for Gen II surgical cooling system interface alongside engineers, holistically contributing to improving enclosure and assembly engineering
Led 1st-round user testing study for 5 3D-printed Gen II enclosure & UI physical prototypes, validating design decisions and improving clinical ergonomics
Created product renderings, animations, and graphics for instructions for use & marketing (Blender, MODO, Premier Pro, Photoshop, Unreal Engine) to enable Gen 1 distribution

SolidWorks

Blender
Adobe XD

InDesign

Photoshop